Hey guys Son of Adam back again with Part 2 of the Nova review. If you didn’t catch the first part of this you can find it here. Still trying to get this sickness thing down, and between that and a ton of technical issues the latest battle report is going to be a little bit off. But that is another issue. On to the review.
After the first four games we were all thrown into different brackets based on our overall competitive rating (battle points) and our record. The two games I won were won fairly handedly, and the two I lost were very marginal losses with a lot of points on my side. This placed me in the lowest 3/1 bracket; bracket four. After bracketed, if you won the first two then you made it into the finals for your bracket, and after that it was single elimination for the semi-finals and finals.
For my round 5 I played against a Daemon player. He was a very friendly fella and his army was very nicely painted. His list was generally the following:
HQ: Bloodthirster with wings
Elites: 6 Fiends
Elites: 3 Flamers
Troops: 5 pink horrors
Troops: 5 Nurglings
FA: 6 Screamers
Fort: Bastion with Quad-gun
HQ: Slaanesh Daemon Prince with wings
Troops: 5 Plague Marines
Troops: 5 Thousand Sons
HS: 3 Oblits
Our mission was P: Objectives, S: Quarters, T: KPs with a vanguard deployment. I won the first turn and gave it to him. He deployed the bastion near his objective and stashed both CSM squads in it. The oblits were stationed right outside and his prince was nearby. I setup the deldar in the aegis and infiltrated both sniper teams on objectives; one in no mans land and one in my quarter. The council just setup their bubble wrap around the deldar to buffer them from any flamers.
In his first turn we had night fighting and his preferred wave came in. He brought down the thirster, fateweaver, the fiends, and the screamers. The thirster and the prince flew up to fateweaver, and his fiends and screamers tried to get into his bubble. He shot some and didn’t do much with the night fighting. In my turn one, I shot everything at fateweaver, and he took a wound but stayed in the air.
In his turn two the horrors came down on my left objective. He moved all of the flying mc into the sniper team. Fateweaver stayed flying and did some ineffectual shooting. His fiends moved into position against the far snipers, and the screamers flat out behind the deldar. In combat the fiends rolled over the snipers as did the MCs on my near edge. In my turn two I moved the council out into position around the screamers and made sure to make them close enough to the other MCs to get a multi-charge. In shooting I wiped out all but one of the screamers, and couldn’t do a thing to fateweaver. The fiends also got knocked down to three models. In combat I killed the remaining screamer, and didn’t manage to do much damage to the prince and the thirster.
For his round three, Fateweaver flew around and did some more shooting. The fiends came in to charge the Dark Eldar. His nurglings came in and claimed the middle objective. In combat I was able to tank most of the damage on the duke and kill a few fiends as well. The council was fairly useless in combat, no wounds caused and none in return. On my side of the turn, the guardians came in and one went after the horrors and knocked all but one down and the others came in and shot at fateweaver. In combat the council and the MCs slapped each other a little bit, while the Deldar cleaned up what was left of the fiends.
In turn four the oblits moved towards the guardians, and Fateweaver came flew near to the MCs to keep his bubble but fire at the guardians. Most of the guardians went down, and my farseer passed his T-test from Boon. In combat I ended up killing off one of the MCs. The guardians cleaned up what was left of the horrors and the Dark Eldar shot what they could at Fateweaver to no avail. On my side of the turn the hawks came in and blocked off the door of the bastion to keep them out of scoring. In combat the council finally finished off the last MC and consolidated towards the middle.
For his turn five he tried to get to the objectives by jumping out of his bastion (new move to me, but it’s in the new rules). The plagues moved up to get the middle objective and his oblits changed directions to go after the hawks and Fateweaver moved near the Plagues. He shot down a bunch of the hawks and didn’t do much else. On my side of the turn I grabbed the left objective, and the dark eldar moved onto the far right objective, and the remaining guardian stayed on my home objective. The council moved out and denied the middle and far objectives. We rolled for the game to end and it did. So to end the game it was P: 3/0, S: 2/2, T: 7/2.
The sixth game was against a Draigowing army. This was the last match after a long day and the fella I played was real cool about it. We both just kinda hung out and shot the breaze a bit until it got down to the nitty gritty of table quarters and the last turn. His list was the following:
Troops: 10 Paladins with the works
Troops: single hammer paladin
Troops: 4 Acolytes in a Razorback
Troops: 4 Acolytes in a Razorback
Troops: 3 Acolytes in a Razorback
HS: Psyrifle Dread
HS: Psyrifle Dread
HS: Psyrifle Dread
Fort: Aegis with a Quad-Gun
The mission we were playing was P: Quarters, S: Objectives, T: KPs with a Hammer and Anvil deployment. He got the roll and made me go first. I deployed the aegis around the ruin in my quarter and threw the Deldar in it. The council was right in the middle of the deployment zone, and I infiltrated the snipers on the far objective in my zone and the area terrain just outside it. For his deployment he put up the aegis in the middle and dropped the single pali on the quad gun, and the pali-star with Draigo and Coteaz in the middle opposite the council. The dreads were given sight sitting on top of terrain, and the razors hid behind them and cover wherever they could.
For first turn we got night fight, and I put my powers on the council and moved up to shoot at the paladins. Everything else in the list fired the dreadknight and killed him. I took the first step in another Deathstar dance-off. For his side of the turn, Coteaz managed to get misfortune and prescience off regardless of my runes (lucky buggar got both powers randomly), and I couldn’t stop the misfortune. After that everything opened up into the council and took down four warlocks or so.
For the top of turn two I threw my powers on again and flat out the council behind his lines near a dreads and a razor. Everything else fired with little result at the palis. For his turn he ran the pali-star towards my snipers and opened fire on them. All but one fell, and he actually broke off the table. The rest of the army shot at the council and didn’t do any damage.
In my turn three I killed the solo pali and put some more wounds on the pali-star. The council moved up and multi-charged the dread and the razor, killing the razor and its contents and knocking off two points from the dread. In his turn the pali-star ran up and put some hurt on the Deldar, but they stuck it out, and his dread fell in combat.
For my turn four the council moved up and shot at the remaining dread, knocking off two points, and everything else shot into the paladins to little avail. For his turn he moved the pali-star forward and got himself in range of the deldar.
In my turn five we spent some time figuring out points in each quarter and where different squads could go in order to push the issue. I ended up flying my fourtune-seer into the far right quarter, left the council in the far left, scooted one guardian squad onto the near left objective and the other onto the far right one. The swooping hawks jumped down and moved into contest range of the far right objective as well as contributing their points to that quarter. I placed my chips. In his side of the turn we re-did the math and he moved the pali-star into the near right quarter overwhelming the point in my dark eldar. He moved Darigo into the near left to overwhelm my guardians and both of the acolyte squads tried to get onto the far right objective. After a bunch of shooting the fortune-seer, guardians, and three hawks stood in that zone and gave me the win.
It ended up being P: 3/1, S: 2/1, T: 4/1. The end of this game, was trying for both of us, but we realized that it was the forth game in a very long day, and that we had to be particular with the math just because of the mission type. We had a great game up to the last turn, and I would be happy to play with him again, I would just push for the game to be something other than kill points (nothing wrong with the game type, just tough to do so much math, so late, in such an even game).
At 7:30 in the morning I played the seventh game in the semi-final round against Kenny Boucher of Next Level Painting. Kenny and I were both tired and upset at the hour, but we played a fun and crazy game. His army is very beautifully painting (despite all of the required nastiness that Chaos demands). You can check it out here or where he posted it up on dakka. Next Level Painting specializes in high quality, full army paintjobs with a two week turn-around. Make sure to check out the work they do, it’s quite good.
On to the game. Kenny was 5/1 up to this point and he was bringing the Flying Demon list again (my army matches up pretty badly against Demons and there weren’t that many there, it was just some more of my bad luck all weekend). Kenny took this general list:
HS: Demon Prince of Tzeentch with wings
HS: Demon Prince of Tzeentch with wings
HS: Demon Prince of Nurgle with wings
Troops: 10 Plague Bearers
Troops: 10 Plague Bearers
Troops: 5 Plague Bearers
Troops: 5 Plague Bearers
Troops: 5 Plague Bearers
Fort: Aegis with Comms
The mission we were playing was P: Objectives S: Quarters, T: KPs on a vanguard deployment. One special detail was that the objectives in each players deployment zones were worth two points and the other three were only worth one. I ended up getting first turn and passing it to him, but I didn’t get invisibility or misfortune. He deployed his aegis in his zone, and I castled up again with the snipers and hawks behind and the deldar in front with a council wall in front of them.
In his first turn his preferred wave came down and he deployed them fairly defensively together in the middle of the table within charge range of my lines, but out of double tap for the deldar. He shot a few times with Fateweaver without much effect. On my side of the turn I doomed Fateweaver and moved my council up. I shot everything into him and he took one wound and didn’t disappear, but fell down. Afterwards the council charged everything into just him and he only took one more wound (I don’t care to do the math, but I guess 72 shots and 36 attacks in combat isn’t enough to take three wounds off the bird).
On his turn two Fateweaver booned the fourtune-seer and all of the MCs joined the combat and killed some guys. For my turn two I used the only power I had that could do anything and used terrify on Fateweaver, which he failed and broke out of combat. (We had to get a special ruling from Mike Brandt on that one). I made my squad fearless and they were whitled down in combat to just a few.
For his turn three Fateweaver failed to rally and one of his Tzeentch MCs dropped in combat before he finished off all the rest of the council. For my side of three things looked bleak. The dark eldar and snipers fired at one of the MCs and brought him down to one wound. The swooping hawks came down and shot Fateweaver to death (I think that I am the only one in the history of this game that can make that claim).
In his turn four the Bloodthirster took his one wound and flew away, but the Nurgle and Tzeetch demons came down and hit the Darkeldar in combat. All of his Plagues came down now and were sitting on all of the objectives, but he had to string one out from the middle objective to his corner objective to get both. In combat the darkeldar lost but didn’t break. On my side of the turn the swooping hawks moved towards the middle and didn’t do much with their shooting, and the guardian Jetbikes moved into position for the last turn. The snipers moved up and shot pistols at the plagues, but only killed one between the two of them. In combat the dark eldar killed lost a few but the duke tanked a lot of saves and they stuck it out again.
On his turn five the Thirster flew back into his quarter to overwhelm my points there and all of the plagues positioned themselves on objectives and in quarters. On my side I shot down one more of the Princes and moved the snipers up to contest my home objective. One squad of bikes flew over to contest an objective in the neutral zone, another contested his home objective, and the hawks moved up towards the center objective. He had one objective to my none, but then the swooping hawks charged his strung out plagues and made them consolidate off of his objective leaving it for my guardians. That was net me his home objective which was worth two points and put me over the one point objective that he claimed in order to get the win.
The game was fantastic and with some poor luck, I was getting beat up the whole time. In the end it ended up P: 2/1 S: 1/3, T: 3/5 but I got the primary and with it the win and a birth in the finals.
My last opponent was Pat Higgs from 11th company (the guys doing the live streaming of the top table). You can find a link to their site on our side bar. One guess what Pat was playing… Demons. That makes it three Demon players in eight rounds. Pats general list was the following:
HQ: Lord of Change
Elites: 6 Flamers of Tzeentch
Elites: 6 Flamers of Tzeentch
Elites: 6 Flamers of Tzeentch
Troops: 5 Plagues
Troops: 5 Plagues
Troops: 5 Plagues
FA: 9 Screamers
HS: Tzeentch Prince with wings
HS: Tzeentch Prince with wingsThe mission we had was P: Quarters, S: Objectives, T: KPs with a Dawn of War deployment. All of the bad luck up to this point cashed itself in (I wish it was a little more spread out over the course of the weekend, but better late then never). I was able to get invisibility, misfortune, and prescience. He won the roll for first and gave it to me. I castled up again behind the aegis with the snipers behind the Deldar and then the council bubble wrapping the whole thing.
In my first turn I moved the council and gave them invis and waited. For his turn one he got his preferred wave and dropped the screamers, fateweaver, and the flying MCs in front of my lines. He also dropped one group of flamers but they misshaped and I placed them on the other side of the table. His screamers flat out over to fateweaver and the MCs used some powers to boon one of the warlocks.
On my turn two I gave the Deldar Prescience, Doomed Fateweaver, and cast Misfortune on Fateweaver. The dark eldar then proceeded to light him up with re-roll to hits, re-roll to wounds, and getting around his re-roll to save. They cause 4 unsaved wounds and dropped fateweaver altogether. (If you want to see a batrep where this combo worked against Marines check it out here). The council then flamed all of the screamers and dropped them down to one. The snipers shot at the MCs and didn’t do any real damage. In combat the council charged the last screamer and killed it with the hammer of wrath attacks. On his turn two the MCs came down and charged the council. We ended up drawing combat and sticking it out.
For the top of turn three the council split its wounds and did a bunch to both Princes and lost a few in return. The rest of the army waited for whatever else was coming down. On his side of the turn some more flamers showed up and shot up a bunch of the deldar. And then in combat I finished off one of the MCs.
For the top of turn four everything shot at and killed the flamers and the last MC was taken down in combat. On his side of the turn the plagues deep struck on objectives and the last squad of flamers came in and took its turn on the deldar.
For the top of turn five the deldar dropped the last flamers and the council went after the middle squad of plagues and killed them. On his side of the turn he just scooted around to hold objectives and quarters. The game didn’t end and then proceeded to turn six.
At the start of turn six things were mostly cleaned up. The council placed themselves in a position to outweigh his points in each quarter and the guardians claimed objectives while the hawks contested another. For his turn six the flamers that misshaped finally made it somewhere and killed a squad of guardians. The plagues charged the hawks but couldn’t kill them. At that the game ended. It resulted in P: 3/1, S: 2/1, T: 6/1 and a win in the finals.
I won bracket four and finished 6-2. If you look at NOVA’s overall score I got 11th and placed 10th for paint score, but if you look at the placement in order of brackets I was the top of the fourth bracket and 49th in order. I had a great time and wish that I had some different dice or luck for the first 7 rounds, but it just makes me more excited for next year. Congrats to you if you read this far down. Thanks for reading. I will do a little strategy write-up about what kind of armies were here, and what I saw that was effective in the new competitive meta that is 6th edition.
Hey all Son of Adam here with another Tournament Review. This weekend Vanguard and I went to a Feast of Blades qualifier at Showcase Comics in Media PA. For those of you who don’t know about Feast of Blades here is a link to their site.
This was a qualifying round for Feast of Blades and we were all playing for a chance to play in Denver this October. Feast of Blades is a 2k, non-mysterious object/terrain, non-warlord, non-double org tournament. Your score is based on a painting , sportsmanship , and a battle point system including primary and secondary objectives, with battle point modifiers.
This will be a quick recap again. (Sorry I will be very hard pressed to get much done this week). This tournament I took my eldar again –see earlier tournament reviews for its contents-, as I am trying to get some more reps in before NOVA. I added a squad of kabalite warriors this time for allies just to try them out.
In my first match I played a nice fella named Joel and his Tyranids. Joel was newer to 6th ed and wasn’t able to play with his primary army because it wasn’t fully painted. His nids however were very nicely done. His army had a flying tyrant, a harpe, two tervigons, some zoans, some devilguants, and some hive guard.
This match was Primary: Kill Points, Secondary: Table Quarters with a vanguard deployment. I castled up in the corner and covered up with the council. Joel lined up everything as far forward as he could. I then isolated his fliers and removed them. After his fliers were down I was able to piecemeal the rest as it was all on foot and struggled to engage me at the same time. I ended up with a win in this first match.
For the second game I plated against Matt from Stomping Grounds with his drop pod Space Wolves (actually did a battle report with this same army not too long ago). This mission was P: Quarters, S: Objectives with a Dawn of War deployment. This was a very close match. I failed a lot of saves early and the game only ended up going 5 turns. For this match I again tried to castle while infiltrating my snipers some. He lined his zone with long fangs and dropped everything right on top of my lines. If the game had gone on Matt would have been in a very good position to take it from me. However, in the end I was able to claim more table quarters and objectives to win the game.
The last match I played against a fairly similar list. Walter brought Dark Eldar with Eldar allies. He included three fliers, harliquins, an autarch, some scorges, the baron w/ hellions, some trueblood venoms, and two squads of pathfinders. The mission was P: Objectives, S: Kill Points with a vanguard deployment.
This was a tricky match. I had no answer to his fliers and they did tons of damage. In this match I spread out my deployment and he reserved a good portion of his force. Walter was winning the battle of attrition in the first few turns. However with the turn of the battle, I ended up being able to weather the fire from his two fast squads as they alpha’d in from reserve, and take them out in my subsequent turn. After that he still made a very solid effort and almost took the win from me, but I was able to hold on to enough objectives to take the game.
All in all, it was a good event (catered by Chick-fil-a). A friend of mine (“That Guy” from the battle reports) ended up getting second next to me by one point. It was a good day to mess around with a different rules/scoring set as per Feast of Blades guidelines, and helped get some practice games in just before the start of NOVA.
Thanks all for reading. Sorry that this is so rushed, but I felt the need to get it out before I head down to VA. Be sure to check out some of our other stuff and watch some of our batreps.
Hey all, themightysquig here with another Battle Report Teaser. This week, Son of Adam’s Eldar took on Jesse’s Necron Flyer list. Flyers have become a dominant force in the 6th Edition and are expected to be a popular choice at NOVA. However, SoA thinks that his Eldar army is built to withstand even the toughest flyer list. With the tournament just a week away, they decided to put this theory to the test in a NOVA primer match. Can Jesse’s Necrons crush SoA’s Eldar? Can SoA’s list really handle that much firepower? You’ll have to wait for the next battle report to find out! Until then, enjoy these photos from the battle!
Hey all, themightysquig here bringing you just one extra photo of Paul’s Blood Angels. You may remember them from a recent Battle Report and Strategy Follow-up, the Battle Report Teaser, and his Army Showcase. Well, the internets have raged a bit about how some of his models were not fully painted and lacking heads. The internets can be so demanding sometimes. Well, lucky for you, Paul saw the comments and decided to give the people what they wanted: fully painted Blood Angels. Enjoy.
I hope you’re happy, internets. 🙂 Thanks Paul for showing us these wonderfully painted models!
Hey all, Son of Adam here from MasterCraft Gaming with a review of the 40k tournament out at top deck games in New Jersey.
A bunch of the guys from Stomping Grounds were invited to come and bulk up the event there and Vanguard and I decided to join them. Top Deck was a nice store that supports tabletop, card, and video games. It was a real clean place in a nice town and had some very friendly TO’s. The event was three rounds at 1850 and used all of the new rules from 6thedition. Overall all of us at Stomping Grounds really enjoyed it.
The first mission was “The Relic” with “Dawn of War” deployment and was randomly paired off. I played my Saim-Hann Eldar against a Will’s Draigowing army. Will was a real nice fella and tons of fun to play against (we got done so early that we played a second game for kicks). I got first turn and jumped some guardian jetbikes up to the relic and slowly pulled it into my corner. Then I baited with rangers on one side and the council zooming over to the other. He took the bait and chased both of these. The council took its side and the rangers got curb stomped by Draigo and Boys. In the end I held the relic and had first blood and linebreaker and Will didn’t manage to score any.
The second match was “The Emperor’s Will” with “Hammer and Anvil” deployment, against Rob’s Dark Eldar. Rob had a nice mix of units with the Baron and the Duke. He managed first turn and went to work on the ranger/pathfinders. He gave me first blood by running his jetbikes over one squad and leaving them close to my flame templates. After loosing all of his scoring units, Rob made a real solid comeback and nearly killed all of mine as well. In the end I had 4 ranger/pathfinders and one running jetbike, but one of the pathfinders was on the objective that would have been contested by several venoms had it been 5th. In the end it was a well fought game against a great opponent, but net me another win.
For the final matchup I played John’s Ork/Cron list. He had a real beefy squad of Nob Bikers with some boys squads and two scythes. The last mission was “Big Guns Never Tire” with “Vanguard” deployment. I ended up not getting a single power I wanted and a useless warlord trait. We both danced around for the first two turns. He stayed out of range of the snipers and our deathstars were moving around trying to get position on one another. I ended up tag teaming his nobz when they were stretched out with a squad of boyz and make the nobz run off the table. John then crushed the council under the weight of two boyz squads, and our secondary units fought it out for objectives. In the end I had first blood, linebreaker, kill the warlord, and 2 objectives, while John had linebreaker, kill the warlord and one objective giving me the last win.
All said and done everyone seemed to have a great time, and got some great experience in 6th edition. Dan, a great player I learned the game from, won best painted and the top 3 were all from Stomping Grounds. Vanguard himself had a victorious day pulling out third and I was lucky enough to get the top seat.
Thanks for reading guys. Check out our otherstuff on youtube, and remember to like, friend, subscribe, and follow. Leave a comment below and let me know your toughts.
Hey all, themightysquig here bringing you another army showcase. Today we’re looking at some beautiful Space Marine and Blood Angel models. Paul brought this army to take on Son of Adam in our most recent battle report. You can see photos of this army in action in our latest batrep teaser.
Two pieces that I like the most out of this army are the scouts and the assault marines. The camouflage cloaks that the scouts are wearing look amazing in forest terrain, while the assault marines just look really boss. But that’s enough talking for me – take a look at this pics!
Special thanks to Stomping Grounds for letting us take pictures in their store.
Like what you see? Be sure to like, comment, and subscribe! Have any cool models you want to show off? We want to see them! Email me at firstname.lastname@example.org to share some photos and stories about your army. We’ll even link back to your blog (if you have one), so don’t hesitate to share!
Hey all, themightysquig here bringing you another Army Showcase. This one comes to you from our very own Vanguard, who is our painting specialist here at MasterCraft Gaming. We’ll be getting a painting video with him on the site soon, but until then, check out his Grey Knights. They are beautifully painted and the level of detail is really impressive. But don’t take my word for it, take a look for yourself!
Special thanks to Stomping Grounds for letting us shoot in their store.
What do you think about these models? Please like and comment, we want to hear from you!
Hey all, themightysquig here showing off some more really well painted models. This army showcase is of our buddy Steve’s custom Space Wolves army. He custom made these guys to be chaos space wolves and I think they turned out great. I grabbed a few shots of this army in action, but I wanted to get a few posed shots so we could get a better look at them. Enjoy!
Special thanks to our friends at Stomping Grounds for letting us photograph in their store!
Have a model you want to share? Email me at email@example.com with a pic of your favorite model. Tell us how you made it and we’ll show it off on our site! We are glad to link your blog as well, so don’t be afraid to show off!