Hey all, Son of Adam got interviewed in the 11th Company Podcast! Click here to check it out! Fast forward to about 1:36:33 in episode 130 to jump right to the interview!
Monthly Archives: August 2012
Tournament Review: Feast of Blades Qualifier, Showcase Comics 8.12
Hey all Son of Adam here with another Tournament Review. This weekend Vanguard and I went to a Feast of Blades qualifier at Showcase Comics in Media PA. For those of you who don’t know about Feast of Blades here is a link to their site.
This was a qualifying round for Feast of Blades and we were all playing for a chance to play in Denver this October. Feast of Blades is a 2k, non-mysterious object/terrain, non-warlord, non-double org tournament. Your score is based on a painting , sportsmanship , and a battle point system including primary and secondary objectives, with battle point modifiers.
This will be a quick recap again. (Sorry I will be very hard pressed to get much done this week). This tournament I took my eldar again –see earlier tournament reviews for its contents-, as I am trying to get some more reps in before NOVA. I added a squad of kabalite warriors this time for allies just to try them out.
In my first match I played a nice fella named Joel and his Tyranids. Joel was newer to 6th ed and wasn’t able to play with his primary army because it wasn’t fully painted. His nids however were very nicely done. His army had a flying tyrant, a harpe, two tervigons, some zoans, some devilguants, and some hive guard.
This match was Primary: Kill Points, Secondary: Table Quarters with a vanguard deployment. I castled up in the corner and covered up with the council. Joel lined up everything as far forward as he could. I then isolated his fliers and removed them. After his fliers were down I was able to piecemeal the rest as it was all on foot and struggled to engage me at the same time. I ended up with a win in this first match.
For the second game I plated against Matt from Stomping Grounds with his drop pod Space Wolves (actually did a battle report with this same army not too long ago). This mission was P: Quarters, S: Objectives with a Dawn of War deployment. This was a very close match. I failed a lot of saves early and the game only ended up going 5 turns. For this match I again tried to castle while infiltrating my snipers some. He lined his zone with long fangs and dropped everything right on top of my lines. If the game had gone on Matt would have been in a very good position to take it from me. However, in the end I was able to claim more table quarters and objectives to win the game.
The last match I played against a fairly similar list. Walter brought Dark Eldar with Eldar allies. He included three fliers, harliquins, an autarch, some scorges, the baron w/ hellions, some trueblood venoms, and two squads of pathfinders. The mission was P: Objectives, S: Kill Points with a vanguard deployment.
This was a tricky match. I had no answer to his fliers and they did tons of damage. In this match I spread out my deployment and he reserved a good portion of his force. Walter was winning the battle of attrition in the first few turns. However with the turn of the battle, I ended up being able to weather the fire from his two fast squads as they alpha’d in from reserve, and take them out in my subsequent turn. After that he still made a very solid effort and almost took the win from me, but I was able to hold on to enough objectives to take the game.
All in all, it was a good event (catered by Chick-fil-a). A friend of mine (“That Guy” from the battle reports) ended up getting second next to me by one point. It was a good day to mess around with a different rules/scoring set as per Feast of Blades guidelines, and helped get some practice games in just before the start of NOVA.
Thanks all for reading. Sorry that this is so rushed, but I felt the need to get it out before I head down to VA. Be sure to check out some of our other stuff and watch some of our batreps.
-Peace
Road to NOVA: Necron Air Force
Hey guys Son of Adam here with a NOVA prep discussion about the Necron Air Force list. As you guys know from the teaser below I recently had a chance to play against the dreaded Necron Air Force in a NOVA primer mission.
Some quick updates on my progress before we begin: with 7 days left, most of the army is built, most of the basing is done, the army list is getting near finalized, and the display board needs a bunch of work. Tonight some of the fellas are coming over and we are going to paint all night. Even though my stuff isn’t done yet, I’m still going to try and produce some content for the site and so here we go.
The Necron Air Force is a very potent list that has most NOVA attendees frightened. That is one of the reasons I wanted to get a battle report in here about them. This list is generally based off of having maxed out, or nearly maxed out flyers. It also tends to add one of the Necron characters (typically the Traveler or the Stormlord) with a large and tough enough squad not to get wiped on the first turn. Then the question has been what travels in the night scythes. Some swear to the survivability of the immortals, some the fire power/tricks of crypteks, and other the points effectiveness of the 5 man warrior squad. In the end you are generally left with 8+ scythes (3 of which are doom scythes), a beefy/deathstar unit, and massed mobile scoring units.
Some of the guys at my FLGS were talking about how to challenge this list and flyer lists in general. Each time an idea came up; there would only need to be a slight change to the Air Force list that would knock it down again. We even ran the IG air force against it, but the Doom Scythe is just too strong for aerial combat. In the end it kept looking like nothing could shoot down enough of those flying croissants without being wiped off the table. This may change with new updates and war gear, but for now the biggest threat to flyers is other flyers and even then, cron flyers are the best of the lot at this point.
One problem that developed was a mirror match. In the competitive scene, you have to expect that whatever is being considered one of the most powerful lists is going to be there in numbers. If that’s the case, everyone who is bringing this list must consider this possibility and prepare accordingly. This is where the special characters come in. The stormlord allows for some extra defense, while providing unreliable support at bringing flyers down. On the other hand the Traveler allows you to potentially get control of 4 Doom Scythes a turn with his mind in the machine.
As far as a response to flyers goes, some armies have a few options to bring them down, others must rely on allies. Presently flyers are the best way to fight flyers, but this inherently has the problem of escalation. If I bring three flyers then my opponent will bring four. And, in the flyer vs. flyer games, first turn tends to loose as they will alpha strike an empty table and then get alpha’d in return. On the other hand you can bring AA defense guns on the Aegis or the Bastion. However, the Aegis gun tends to get dropped rather quickly and the Bastion is expensive and disallows scoring.
There is only one real weakness that I can find for the flyers in this pre-AA adolescence of 6th edition in regards to NOVA style tournaments. However, this weakness is not one that is exclusively held by flyers. Tanks and flyers don’t count for scoring in table quarters missions. If you start the game with 8+ flyers, or >1000 pts for crons, you will be at an initial disadvantage against armies like nids that are all scoring.
All in all the air force lists are very strong until 6th gets more AA rules and there isn’t much that can compete with them. However, with the prevalence of table quarter missions, some inexperienced cron players may be eliminated during these rounds. I won’t go into what happened in my last match, but you can watch some of the other air force games on different sites and check back here by the end of the week to see how this one went. I will be a little more thorough in how I tried to defend against the crons in the strategy follow-up that comes out after the report.
Thanks for reading. Check back soon for some of the content that will be coming out. Make sure to follow our website, like our facebook, and subscribe to the YouTube channel.
-Peace.
Battle Report Teaser: Eldar vs Necron Air Force
Hey all, themightysquig here with another Battle Report Teaser. This week, Son of Adam’s Eldar took on Jesse’s Necron Flyer list. Flyers have become a dominant force in the 6th Edition and are expected to be a popular choice at NOVA. However, SoA thinks that his Eldar army is built to withstand even the toughest flyer list. With the tournament just a week away, they decided to put this theory to the test in a NOVA primer match. Can Jesse’s Necrons crush SoA’s Eldar? Can SoA’s list really handle that much firepower? You’ll have to wait for the next battle report to find out! Until then, enjoy these photos from the battle!
Music or No Music in Battle Reports?
Hey all, we’ve been hearing a lot of mixed comments recently about whether or not we should have music in our batreps. We have two videos with backround music (Grey Knights vs Space Wolves & Eldar vs Salamanders) and two without (Eldar vs Salamanders Follow-up & Eldar vs Space Wolves). We want to hear what you think. Please take the poll below. Any specific comments can be made in the comment section.
Thank you all for your continued support! We are dedicated to providing the best possible experience for our fans, so please don’t hessitate to share your thoughts with us!
Battle Report: Eldar vs Space Wolves with Grey Knight Allies (2k)
Space Wolf Army:
Rune Priest in Terminator Armour, Talisman, Jaws, Living Lightning
Rune Priest in Terminator Armour, Jaws, Hurricane
10 Grey Hunters, 2 Plasma Guns, Drop Pod
10 Grey Hunters, 2 Plasma Guns, Drop Pod
10 Grey Hunters, 2 Melta Guns, Drop Pod
8 Grey Hunters, Plasma Gun, Drop Pod
8 Grey Hunters, Plasma Gun, Drop Pod
6 Long Fangs, 3 Missile, 2 Las
6 Long Fangs, 3 Missile, 2 Las
6 Long Fangs, 4 Missile, 1 Las
Coteaz
10 Grey Knights, 2 Psycannons, 1 Hammer
Saim Hann Eldar Army:
Farseer, Jetbike, Fortune, Doom, Stones, Runes of Wit, Runes of Ward
8 Warlocks on bikes, 3 Spears, 4 Destructors, 1 Enhance, 1 Embolden
Farseer, Jetbike, Mind War, Eldrich Storm, Guide, Doom, Stones, Runes of Wit.
5 Pathfinders
5 Pathfinders
10 Pathfinders
10 Pathfinders
3 Guardian Jetbikes w/Cannon
3 Guardian Jetbikes w/Cannon
7 Fire Dragons, 1 Exarch w/Crack shot, Tank Hunters, Wave Serpent w/Shuriken Cannon
Quick note: kelstertgo from youtube pointed out that you cannot charge from reserves. We were playing it only from outflank and deep strike, but we ended up playing this wrong. Thanks to him for pointing that out for us. So, make sure not to play it that way. One of the many subtle changes in 6th.
Thanks to Incompetek for the music.
Tournament Review: Outside the Box Games 8.12
Hey all Son of Adam here again with another tournament review. This last weekend Vanguard and I drove out to Jersey and played in Outside the Box Games’ tournament. This tournament was a 1999 tournament with 20 players.
I’m sorry that I haven’t put out too many strategy articles recently, but I have been busy playing in these tournaments and painting for NOVA. Good news is that we should be having some graphics for the articles soon to help clearly display the techniques.
This weekend I brought an Eldar with Dark Eldar allies list. It had the same council as before, two squads of three jetbikes, 3 squads of snipers, a squad of swooping hawks, an aegis, the duke, and a 20 man warrior squad.
My first match was against Damian and his Necrons. It was a fun game against a good opponent, and it was good prep for us both as we are both planning on attending NOVA. You all asked for a more in depth report and so this is my effort to accommodate that; if you are uninterested just take a look at the pictures and scroll down to the bottom.
Damian’s (sorry bro, I have no idea how to spell this. feel free to post a revision and I will throw it in here) list had an overlord with two 10 man immortal squads, a destroyer lord with two 6 man wraith squads, 3 night scythes with 5 man warriors onboard, two annihilation barges, and a doom scythe. The mission was dawn of war deployment and the victory conditions were Kill points with the BRB secondary for battle points.
Damian won the roll for first and passed it to me. There was already a sky-shield platform in my deployment so I didn’t need the aegis. I castled up and dumped all of the foot troops in it except for the hawks who skylept at the beginning of the turn. Then I placed the council on the far side of the middle to try and get Damian to split his forces. He then deployed all of his wraiths with the destroyer lord across from my castle, and setup everything else across from the council.
In first turn I turned on the fortune and flat out the council to my left flank just in front of the platform to cover up the firebase from assault. Then everything shot at the one squad with the destroyer lord. Damian was running him in the front in order to pass off all of the wounds. However, I was able to get a few sniper shots in on him and reduced him to one wound, and knock off two wraiths.
In his turn he charged all of the wraiths forward and left the destroyer lord to the back. Everything else changed direction and took its time getting in range of the castle. One squad of wraiths was 11 inches away from the council but didn’t want to chance the overwatch for nothing and decided to run instead.
For the start of my turn two I moved up the council and prepared for a multi-charge. The fire base split its shots between the two squads, reducing the lord’s squad to a man, and the other to four wraiths. Then the council charged in and knocked some more down.
Damian’s turn two started with all of his fliers coming in trying to get shots on the castle, because the council was still engaged. The rest of the army continued to adjust to being out of range. All of the fliers opened fire on the castle, forcing them to go to ground and only managed to kill a few models. In combat more of the wraiths dropped, but one survived and tied up the council for my turn.
In my turn three, everything had gone to ground and the council was still engaged, but the jetbikes came on and hid on the now vacant part of the table. In combat the last wraith went down and the council consolidated the best it could for the oncoming fire.
The crons turn three had all of the night scythes continue to move forward, as the council was out of position for them to turn and fire on them, but the doom scythe moved into position to engage them. The command barges now changed direction and went back to their original side of the table trying to chase down the guardian jetbikes. All of the night scythes fired on the castle and it went to ground again, only loosing a few models. The barges were out of range, and the doom scythe shot on the council, but couldn’t do enough damage. Between all of the tesela’s arcs the doom ended up being hit and loosing a hull point.
For the top of turn four the council charged over towards the first immortals squad and eliminated them between shooting and combat. The castle snap fired into the same immortals squad to help reduce its numbers, and the guardians went flat out across the table to eliminate one of the barges range.
In his turn four the night/doom scythes all flew off the table, the barges continued their pursuit and the immortals climbed a mountain hoping that the dangerous terrain would kill some of the council. They fired on them and didn’t do much damage, but the barges were able to take out two from one of the guardian’s squad.
For the top of my five the council moved into the mountain, shot, and charged the immortals killing all of them. The guardian’s squad split up and flat out to the safest places they could find.
In his turn five, all of the scythes came back and finally hunted down the remaining guardians. The game ended, and Damian ended up getting three KP’s; two for the guardians and one for the Swooping Hawks that scattered off the table (sorry I forgot to mention that, they didn’t do anything but jump all game anyway).
My second match was against Mike Ludwig and his ork horde army. Mike is the president of the Big Gunz gaming club and was a real fun guy to play against. The table looked like a wave of green orks all game. He had six 30 man ork boy squads with nob/claw/pole, three squads of 10 lootas, and a KFF big mek. The match that we played was dawn of war deployment with four objectives across the middle. There were special rules that said that the objectives could disappear if a six was rolled at the beginning of the turn.
Mike got first turn and deployed everything in the only way he could manage, which was filling the board, throwing the mek as centrally that he could, and spreading out the lootas evenly. I responded by putting the council out of range of all but one loota squad, throwing all the rest of the snipers in buildings, putting the warriors in the aegis, and reserving the hawks and one five man sniper team.
Mike rolled for night fight first turn, which saved me from a lot of dakka. He ran all of the boyz forward and shot what he could, but didn’t kill anything.
In my turn the council moved up, but stayed in range of only one squad for charging. All of the fire base fired on one unit and removed a chunk of it.
For Mike’s turn two, he again advanced and fired on the council. The one squad that was reduced and close enough to charge decided to not take the bait and instead backed up and covered the lootas. Not much damage was done from his shooting.
In my turn two the scouts came in and outflanked on the wrong side. The council charged forward and with the fire base laid into the squad that had a chance to counter charge, reducing its effectiveness, and pinned another.
For Mike’s turn three he wiped out my snipers easily, as they were out of cover. Then he shot everything into the council and charge them with two squads. I over-watched and hurt one and then the other came in without being hit. I ended up kill the first squad and knocked out a lot of the other one as well.
In my turn three the council finished up the rest of that squad in combat, and I fired into the pinned squad and the lootas. The pinned squad got knocked down a few and the lootas had one member left.
In Mike’s turn four we lost two of our objectives but evenly. He moved everything up to hit the council at once. The rest of the army shot into the council. Then the one squad that was pinned, charged in and did a little bit of damage before being wiped.
In my turn four the council charged one squad on his remaining objective and the firebase was generally getting out of range to do much else, but knock off the remaining loota and weaken the squad the council was charging. The guardians came on and hid out of range of the remaining lootas.
In Mike’s turn five, everything counter-charged the tied up council, and did a bunch of damage. The lootas fired ineffectually into the snipers. In the end he had three squads that remained in combat and the councils numbers began to get thin.
For my turn five I boosted the bikes onto an objective, dropped the hawks on his in case the council didn’t make it, and shot the lootas off the table. In combat the council killed off one of the squads but took a bunch of damage in return.
The game ended here, but Mike wanted to see how it would go so we played it out. He ended up killing all but one wound on each of the farseers, but they won combat and stuck around giving me the win on objectives. Mike got first blood with the snipers that I shouldn’t have outflanked with, and I was able to pick up line breaker and kill the warlord.
For the final match I played an old friend of mine named Steve. Steve brought a very nice, non-net-list, Necron army. He had a destroyer lord with 6 wraiths, a night scythe with 15 warriors, two arks with 10 warriors, a 14 man warrior squad on foot, a squad of scarabs, a triach stalker, a doomsday ark, and two barges.
The mission this time was “The Relic” and the deployment was again dawn of war. Steve got first turn and setup his stalker and ark on my right and spread everything else around from there to the left. For my deployment I setup the council in the middle with the warriors in the aegis, and the snipers infiltrated onto my left.
In Steve’s first turn it was night fighting, which ended up not mattering too much. Almost everything advanced forward and shot off the one squad of guardians that I put on the table and killed a few warriors. The ark shot my council and knocked off one guy.
In my turn, I moved up the council to cover the snipers from the advancing wraiths, and my shooting didn’t do anything.
Steve responded by moving everything into position to fire on the council and the snipers. His night scythe came on the far left and contributed to the fire. The Lord detached and went after the snipers and the scarabs and wraiths charged into the council. I over-watched the scarabs nearly to death and killed the rest in combat, and the wraiths and I traded damage. His Lord ended up rolling double ones and didn’t make it into combat.
In my turn two, one squad of guardians came on and everything that was in range/free to shoot, shot at the lord reducing him to one wound. The combat with the wraiths reduced them to a few members.
Steve brought all of his guns to bear on my warriors in turn three, and nearly wiped them out, and then he killed off my guardians with his warriors. Another squad of warriors dropped out of the ghost ark and picked up the relic. The lord charged my snipers and lost his last wound to overwatch. In combat my council removed the last three wounds in the wraith squad and consolidated towards the middle of the table.
For my turn three, I charged the council forward and shot down the whole warriors squad with the relic and then consolidated on top of it.
The game ended there, because we ran out of time. The game ended in a tie, but the tiebreaker was kill points which gave me the win. Steve again got first blood and I was able to pickup kill the warlord on an overwatch.
All in all it was a fun day. I ended up getting top spot and Vanguard tied the hard fought fight for the smoking boots award. The store was great. It is a bit newer but has great tables, terrain, and community. Many thanks to the owner, Mike, for putting on such a great event.
Thanks all for reading. This is a long post, but it is also the more detailed report that you guys were asking for. I hope that is what you were looking for. Please note that the pictures are all from my punny camera as the Mighty Squig was not able to attend, and should be looked at graciously. On a side note, would you rather the perspective shots from the first matchup or just the turn overview from the second two? Should we continue this longer, more detailed version, or just do the smaller one?
Check out our videos and make sure to like/follow/sub/friend our pages. Thanks again all.
Paul’s Blood Angels, Take Two
Hey all, themightysquig here bringing you just one extra photo of Paul’s Blood Angels. You may remember them from a recent Battle Report and Strategy Follow-up, the Battle Report Teaser, and his Army Showcase. Well, the internets have raged a bit about how some of his models were not fully painted and lacking heads. The internets can be so demanding sometimes. Well, lucky for you, Paul saw the comments and decided to give the people what they wanted: fully painted Blood Angels. Enjoy.
I hope you’re happy, internets. 🙂 Thanks Paul for showing us these wonderfully painted models!