Category Archives: Armies

Son of Adam is featured in the 11th Company Podcast

Hey all, Son of Adam got interviewed in the 11th Company Podcast! Click here to check it out! Fast forward to about 1:36:33  in episode 130 to jump right to the interview!

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Battle Report Teaser: Eldar vs Space Wolves with Grey Knight Allies

Hey all, themightysquig here bringing you another Battle Report Teaser. This week, Son of Adam went head-to-head with Matt, owner of Stomping Grounds. Matt brought a Space Wolves drop pod army with Grey Knight allies to square up against SoA’s Eldar list.

It was a close game, as drop pods can cause a lot of trouble for SoA’s Eldar. Does SoA overcome his list disadvantage? Does Matt give SoA his first loss since the launch of this blog? I’m not going to tell you (haha, take that, internets!). Instead check out these pictures from the game and make sure you check out the Battle Report and Strategy Follow-up for this game as they get posted.

Snipers hide behind the aegis defense line

Long Fangs deploy in a ruin in order to get clear line of sight on the battlefield.

Long fangs rain down fire support all game almost untouched.

The fire dragon exarch manages to survive combat for a round.

Grey Knights lend fire support that is boosted with prescience.

One council member stands out in between the ruins.

Grey Hunters get inside the aegis and prepare to cut down the snipers in combat.

The council tries to multi-charge the drop pods for some extra kill points.

Paul’s Blood Angels, Take Two

Hey all, themightysquig here bringing you just one extra photo of Paul’s Blood Angels. You may remember them from a recent Battle Report and Strategy Follow-up, the Battle Report Teaser, and his Army Showcase. Well, the internets have raged a bit about how some of his models were not fully painted and lacking heads. The internets can be so demanding sometimes. Well, lucky for you, Paul saw the comments and decided to give the people what they wanted: fully painted Blood Angels. Enjoy.

I hope you’re happy, internets. 🙂  Thanks Paul for showing us these wonderfully painted models!

Tournament Review: Stomping Grounds 8.12 2k

 Hey guys, Son of Adam here from MasterCraft Gaming to give you another tournament review.  This last weekend I attended a tournament at Stomping Grounds Games and Hobbies out in Warminster PA.  At the forefront, I apologize for the lack of pictures, I was the only one from MasterCraft to go to the event and I only have my phone camera (plus I forgot to take pics with it).

It was a great event for this new store.  They were setup to accommodate 32 players and had the event fully catered with some great food that was available all day.  There were three missions that were NOVA-like with some small changes and 2000 points per side with all new rules except a limit on fortifications due to size.   

Yes I’m recycling an older image but this is part of the council that I brought to the event and I need at least one picture to feel ok about myself. (I forgot to take pictures while there).

 

I brought an Eldar list that I have been trying to hone for NOVA and got matched up against a very shooty Dark Eldar army played by Larry in the first match.  He was a very friendly guy and had a nice yellow/black color scheme for his army.  The mission was: Primary-Quarters, Secondary-Objectives, and Tertiary-KP’s, with a Dawn of War deployment.  The game ended with me trying to catch up to his fliers in order to contest them for quarters, but I ended up with the win.

My second match was against an eldar played by Timmy.  He took the current net list with two full wraitguard squads, a seer council, eldrad, and three wraithlords.  The missions was: P-Objectives, S-Quarters, and T-KP’s with a Vanguard deployment.  This match was a real slugfest.  Most of both Timmy and my armies were whitled down by the end, but my punny little scoring units ended up killing his little scoring units to net the win. 

The final match was against Frank from Ice House Warriors with his IG and demons allies.  The mission was: P-KP’s, S-Objectives, T-Quarters with a Hammer and Anvil deployment.  He really put the hurt on all my force, but the council ended up holding out and the game came down to the secondary objective which I held. 

All in all it was a great time and a lot of fun.  All the guys I played against were fair, challenging, and fun to play.  I’m looking forward to the next event they hold. 

I ended up getting interviewed by 11th company podcasts afterwards!  I will be putting up the link when they publish it.

Micro Gameplay Strategy: Defeating Deathstars with Tar Pits

How would you defend against a deathstar?

Hey guys Son of Adam here again with a little article about defeating deathstars with tar pits.

Since the new edition, deathstars have grown in popularity, and with them comes the need to shut them down.  Generally people go about this by trying to find the best deathstar; one deathstart to rule them all.  They will play test to see, deathstar vs. deathstar, which will win out.  Others try to build a list around putting out enough shots to take down anything deathstar related.  These are both valid methods, but I want to offer up a different idea for your considerations; tying them up.

Deathstars are made to crash into enemy lines and destroy all who oppose, but there are some units in the game that are made to do exactly the opposite.  These are called tar pit units.  Tar pit units are generally cheap, large, have an invulnerable save, deny attacks in combat, have fearless, feel-no-pain, or some combination there of.  Some examples are plague demons, massed tyranid guants, or swarms.

The idea here is that you can tie up a large deathstar unit long enough to make them tactically irrelevant, or to lessen their impact on the game.  And, with the cost imbalance for the rest of the game, you should be able to make enough of a difference with the rest of your army to gain the advantage, or apply this tactic again to further tie up the squad.

Consider that, in a perfect world, a Draigowing deathstar assaults 30 guants backed up by feel-no-pain.  The guant squad only costs 120 points and the deathstar costs upwards of 1000 points (assuming normal deathstar overload with Draigo, apoth, and 4 psycannons).  This deathstar will be getting 3 attacks on the charge, hitting on 3’s, wounding on 3’s, and the guants will get a 5+ feel-no-pain on all non-hammer attacks.  That’s 36 attacks, with say 24 hits, 16 wounds, and 11 dead.  So, with 11 dead at 5pts a piece, it cost you 55pts to hold that deathstar still for the top of a turn.

Now for the bottom of that turn.  You know the drill; it’s only 25 attacks this time, with say 17 hits, 11 wounds, and 7/8 dead.  So at the end of the full turn where they were charged it cost you 90/95 pts to make the Draigowing deathstar irrelevant to the game.  Take that number over the course of 5 turns and make it 395 points (95 + 75 each turn thereafter) to keep 1000 points at bay.  In a 2000 point game, it has now become 1000 points vs. 1605 points.  The tyranid player will gain a significant advantage.  (Please be aware that this is a perfect world scenario.  However, when working with perfect world scenarios, we can look for what to try for in our actual games).

These ideas work with several different units against several different deathstars, but consider the fundamental idea, take small cheaper units to tie up larger, more expensive units in order to give yourself the upper hand in achieving the victory conditions.  Now go out and see if you can work this idea into your list in order to deal with the deathstars of the 40k world.  You don’t have to change what you are taking now, but it’s a good exercise none-the-less to see if there are more mild aspects of this strategy that can be helpful to you when considering what to bring to the table and while playing the game.

Strategy Follow-up: Eldar vs Salamanders

Hey all. You guys asked for a strategy discussion for our battle reports and here is our first go at it. Leave a comment and let us know if this is what you were looking for. In this video I go through how I approached the game and explain the different micro tactics that I used to help give myself the edge. If there was anything else in particular that you were interested in knowing just ask in a comment below and I will try my best to answer.

We have really appreciated all of the great support you guys have already given to us in our very short start-up so far. We are always improving with your advice, so keep it up.

So far we have on the battle report request queue we have: Dark Eldar vs. Grey Knights, Tyranids, and more Grey Knights.

Be sure to friend, like, subscribe, and follow our respective social networking sites. Thanks for watching.

Battle Report: Eldar (Saim Hann) vs Space Marines (Salamanders) w Blood Angel Allies (1500pts)

Check this out guys.  I match up against Paul over at “For Holy Terra.”  We played mission 5 for those of you that remeber that strategy post, you can see it played out in action.  If you have some ideas for more reports let us know.  Any other armies you want to see played, just post below.

Check back soon for a strategy discussion video about this match.  I will sit down and give you guys some commentary about how I decided to go about playing the game and the strategy that I had in mind.

Thanks to incompetek for the soundtrack.

Here is the Salamanders with Blood Angels army list.

HQ – Pedro Kantor

Troops – 5x Scouts w/Telion, 3x Sniper Rifles & Missile Launcher

Troops – 5x Scouts, Sergeant w/Sniper Rifle, 3x Sniper Rifles, Missile Launcher, Camo Cloaks

Elites – 10x Sternguard, Sergeant w/ Power Fist & Combi-Melta, 2x Meltaguns, Combi-Melta, Combi-Flamer in Drop Pod

Elites – 5x Sternguard, Sergeant w/ Combi-Flamer, 2x Meltaguns in Drop Pod

Allies: Blood Angels

HQ – Librarian

Troops – 10x Assault Marines, Sergeant w/Power Fist, 2x Meltaguns, Jump Packs

Heavy Support – 10x Devastators, 4x Missile Launchers in Drop Pod

Here was my list:

H.Q.:  Farseer, Stones, Jetbike, Fortune, Doom
H.Q.:  Farsser, Stones, Jetbike, Mind War, Storm, Guide
          8 Warlock on bikes with 1 enhance, 1 embolden, 4 destructors

Elites: 6 Fire Dragons, 1 Exarch w/ tank hunters, crack shot
           Wave serpent w/ Shuriken cannon, spirit stones

Troops:  5 man Rangers x 3 (forgot I payed for the pathfinder upgrade on these guys)
Troops: 3 man Guardian Jetbike with cannon x 2

Thanks all.  Make sure to subscribe and like.  Stop by our site to see some strategy articles and army showcases.

Army Showcase: Paul’s Salamanders w/ Blood Angels

Hey all, themightysquig here bringing you another army showcase. Today we’re looking at some beautiful Space Marine and Blood Angel models.  Paul brought this army to take on Son of Adam in our most recent battle report. You can see photos of this army in action in our latest batrep teaser.

Two pieces that I like the most out of this army are the scouts and the assault marines.  The camouflage cloaks that the scouts are wearing look amazing in forest terrain, while the assault marines just look really boss. But that’s enough talking for me – take a look at this pics!

Snipers with great camo scheme.

Converted Librarian

Beautiful Salamander tactical squad.

Great detail on the sergeant and his banner.

Salamanders proudly don the name of their forgefather.

Assault marines painted well on some resin bases.

Special thanks to Stomping Grounds for letting us take pictures in their store.

Like what you see? Be sure to like, comment, and subscribe! Have any cool models you want to show off? We want to see them! Email me at themightysquig@mastercraftgaming.com to share some photos and stories about your army. We’ll even link back to your blog (if you have one), so don’t hesitate to share!

Army Showcase: Vanguard’s Grey Knights

Hey all, themightysquig here bringing you another Army Showcase. This one comes to you from our very own Vanguard, who is our painting specialist here at MasterCraft Gaming. We’ll be getting a painting video with him on the site soon, but until then, check out his Grey Knights. They are beautifully painted and the level of detail is really impressive. But don’t take my word for it, take a look for yourself!

Paladins with their Grand Master, these guys look like they shouldn’t be messed with.

Everybody loves some heavy support.

Strike squads each have personal heraldry.

That’s a lot of muscle.

This dreadknight is beautiful and deadly.

Photogenic guy eh?

Grand Master, stave for challenges, and an Inquisitor provides some extra psychic support.

Special thanks to Stomping Grounds for letting us shoot in their store.

What do you think about these models? Please like and comment, we want to hear from you!

Battle Report Teaser: Space Marines (Salamanders) w/ Blood Angel Allies vs Eldar (Saim Hann)

Hey all, here’s another Battle Report Teaser. Thanks to everyone who enjoyed the photos from the last batrep, and an extra thanks to all those who watched and commented on our first battle report video! We had a lot of fun putting that one together and we are really excited for the one we are working on now. We think its going to be even better than the first, so make sure you take a look!

This battle was between Paul‘s Salamanders and Blood Angel allies and Son of Adam’s Eldar. I wont spoil the ending for you- you’re just going to have to wait for the video! In the meantime, enjoy these photos! (Don’t forget to come back tomorrow and check out Paul’s Army Showcase too!)

Devistators Take position above their objective.

Scouts find cover in a forest.

Vanguard drop in on some of the infiltrating Pathfinders.

Fire dragons retaliate against the vanguard that destroyed their transport.

Paul’s camo paint scheme looked great on his scouts.

The pathfinder’s strong cover save was negated by template weapons and they were easily removed.

Fighting for position, the fire dragons and vets try to gain the advantage.

The farseer’s psycic powers help balance the scales in combat.

A small squad of snipers moves into position to claim an objective.

The Salamander commander makes a valiant stand against the seer council.

Guardian jetbikes use their speed to maneuver around terrain.

The Saim Hann charge forward.

A sole guardian jetbike risks the dangerous terrain to jump above the objective.

Another special thanks to Stomping Grounds for letting us shoot in their store.

Like what you see? Like and comment this post. We want to hear from you!